﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace XNA_2D_PerlinNoise.Map_Generation
{
    class Chunk
    {
        public byte[,] tile;

        public Vector2 dimensions;

        public Chunk(byte[,] tile)
        {
            this.tile = tile;

            dimensions = new Vector2(tile.GetLength(0), tile.GetLength(1)); 
        }
    }
}
